A Journey to Make Video Games Into Art

See on Scoop.itGaming Bytes

How Thatgamecompany, the creators of Journey, became the gaming industry’s new heroes overnight. The critic Roger Ebert once drew a crucial distinction between video games and art: he said that the ultimate objective of a video game—unlike that of a book, film, or poem—is to achieve a high score, vaporize falling blocks, or save the princess. Art, he argued, cannot be won.
See on www.newyorker.com

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